#include "Object.h"

Object::Object()
{
	m_Sprite = new CSprite();
}

Object::~Object()
{
	m_Sprite = NULL;
}

void Object::LoadSprite(LPD3DXSPRITE l_s)
{

}

void Object::Render()
{

}

void Object::Next()
{

}
void Object::Update()
{

}